Files
UnrealEngine/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Public/AnimGraphNode_LiveLinkPose.h
2025-05-18 13:04:45 +08:00

38 lines
898 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimNode_LiveLinkPose.h"
#include "AnimGraphNode_LiveLinkPose.generated.h"
namespace ENodeTitleType { enum Type : int; }
UCLASS()
class LIVELINKGRAPHNODE_API UAnimGraphNode_LiveLinkPose : public UAnimGraphNode_Base
{
GENERATED_BODY()
public:
//~ UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FText GetMenuCategory() const;
//~ End of UEdGraphNode
//~ Begin UK2Node interface
virtual void ConvertDeprecatedNode(UEdGraph* Graph, bool bOnlySafeChanges) override;
virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
//~ End UK2Node interface
public:
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_LiveLinkPose Node;
};