Files
UnrealEngine/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Private/K2Node_UpdateVirtualSubjectDataBase.cpp
2025-05-18 13:04:45 +08:00

186 lines
6.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_UpdateVirtualSubjectDataBase.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintNodeSpawner.h"
#include "K2Node_CallFunction.h"
#include "KismetCompiler.h"
#include "LiveLinkRole.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "VirtualSubjects/LiveLinkBlueprintVirtualSubject.h"
#include "Styling/AppStyle.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(K2Node_UpdateVirtualSubjectDataBase)
#define LOCTEXT_NAMESPACE "K2Node_UpdateVirtualSubjectDataBase"
const FName UK2Node_UpdateVirtualSubjectDataBase::LiveLinkStructPinName = "Struct";
const FText UK2Node_UpdateVirtualSubjectDataBase::LiveLinkStructPinDescription = LOCTEXT("LiveLinkStructPinDescription", "The Struct of data to use in the update.");
UScriptStruct* UK2Node_UpdateVirtualSubjectDataBase::GetStructTypeFromBlueprint() const
{
if (HasValidBlueprint())
{
UBlueprint* Blueprint = GetBlueprint();
if (Blueprint->GeneratedClass.Get()->IsChildOf(ULiveLinkBlueprintVirtualSubject::StaticClass()))
{
if (Blueprint->GeneratedClass->bLayoutChanging)
{
// Early out if the layout is changing as it's not valid to get the CDO
return nullptr;
}
if (const TSubclassOf<ULiveLinkRole> RoleClass = Blueprint->GeneratedClass->GetDefaultObject<ULiveLinkBlueprintVirtualSubject>()->GetRole())
{
if (ULiveLinkRole* Role = RoleClass->GetDefaultObject<ULiveLinkRole>())
{
return GetStructTypeFromRole(Role);
}
}
}
}
return nullptr;
}
void UK2Node_UpdateVirtualSubjectDataBase::AllocateDefaultPins()
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Add execution pins
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then);
// Struct pin
{
UScriptStruct* DataStructType = GetStructTypeFromBlueprint();
FName PinCategory = (DataStructType == nullptr) ? UEdGraphSchema_K2::PC_Wildcard : UEdGraphSchema_K2::PC_Struct;
UEdGraphPin* LiveLinkStructPin = CreatePin(EGPD_Input, PinCategory, DataStructType, LiveLinkStructPinName);
LiveLinkStructPin->PinFriendlyName = GetStructPinName();
SetPinToolTip(*LiveLinkStructPin, LiveLinkStructPinDescription);
}
Super::AllocateDefaultPins();
}
FText UK2Node_UpdateVirtualSubjectDataBase::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("NodeTitle", "Update Virtual Subject Data");
}
FText UK2Node_UpdateVirtualSubjectDataBase::GetTooltipText() const
{
return LOCTEXT("NodeTooltip", "Updates the data for a specified Virtual Subject.");
}
void UK2Node_UpdateVirtualSubjectDataBase::ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
Super::ExpandNode(CompilerContext, SourceGraph);
UK2Node_CallFunction* InternalFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
InternalFunction->FunctionReference.SetSelfMember(GetUpdateFunctionName());
InternalFunction->AllocateDefaultPins();
CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *(InternalFunction->GetExecPin()));
CompilerContext.MovePinLinksToIntermediate(*GetThenPin(), *(InternalFunction->GetThenPin()));
{
UEdGraphPin* LiveLinkStructPin = GetLiveLinkStructPin();
UEdGraphPin* InStructPin = InternalFunction->FindPinChecked(TEXT("InStruct"));
InStructPin->PinType = LiveLinkStructPin->PinType;
CompilerContext.MovePinLinksToIntermediate(*LiveLinkStructPin, *InStructPin);
}
AddPins(CompilerContext, InternalFunction);
BreakAllNodeLinks();
}
FSlateIcon UK2Node_UpdateVirtualSubjectDataBase::GetIconAndTint(FLinearColor& OutColor) const
{
OutColor = GetNodeTitleColor();
static const FSlateIcon Icon(FAppStyle::GetAppStyleSetName(), "Kismet.AllClasses.FunctionIcon");
return Icon;
}
bool UK2Node_UpdateVirtualSubjectDataBase::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const
{
// Make sure we're valid under the graph schema
if(CanCreateUnderSpecifiedSchema(TargetGraph->GetSchema()))
{
// Only valid in ULiveLinkBlueprintVirtualSubject derived classes
if (UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(TargetGraph))
{
return Blueprint->ParentClass != nullptr && Blueprint->ParentClass->IsChildOf(ULiveLinkBlueprintVirtualSubject::StaticClass());
}
}
return false;
}
void UK2Node_UpdateVirtualSubjectDataBase::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
// actions get registered under specific object-keys; the idea is that
// actions might have to be updated (or deleted) if their object-key is
// mutated (or removed)... here we use the node's class (so if the node
// type disappears, then the action should go with it)
UClass* ActionKey = GetClass();
// to keep from needlessly instantiating a UBlueprintNodeSpawner, first
// check to make sure that the registrar is looking for actions of this type
// (could be regenerating actions for a specific asset, and therefore the
// registrar would only accept actions corresponding to that asset)
if (ActionRegistrar.IsOpenForRegistration(ActionKey))
{
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
check(NodeSpawner != nullptr);
ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner);
}
}
FText UK2Node_UpdateVirtualSubjectDataBase::GetMenuCategory() const
{
return LOCTEXT("MenuCategory", "LiveLink");
}
bool UK2Node_UpdateVirtualSubjectDataBase::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
{
return false;
}
void UK2Node_UpdateVirtualSubjectDataBase::EarlyValidation(class FCompilerResultsLog& MessageLog) const
{
Super::EarlyValidation(MessageLog);
if (UEdGraphPin* StructPin = GetLiveLinkStructPin())
{
if (!StructPin->HasAnyConnections() && !StructPin->SubPins.Num())
{
MessageLog.Error(*LOCTEXT("StructNoConnectionError", "Pin @@ requires a connection or needs to be expanded.").ToString(), StructPin);
}
}
}
UEdGraphPin* UK2Node_UpdateVirtualSubjectDataBase::GetLiveLinkStructPin() const
{
UEdGraphPin* Pin = FindPinChecked(LiveLinkStructPinName);
check(Pin == nullptr || Pin->Direction == EGPD_Input);
return Pin;
}
void UK2Node_UpdateVirtualSubjectDataBase::SetPinToolTip(UEdGraphPin& InOutMutatablePin, const FText& InPinDescription) const
{
InOutMutatablePin.PinToolTip = UEdGraphSchema_K2::TypeToText(InOutMutatablePin.PinType).ToString();
UEdGraphSchema_K2 const* const K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
if (K2Schema != nullptr)
{
InOutMutatablePin.PinToolTip += TEXT(" ");
InOutMutatablePin.PinToolTip += K2Schema->GetPinDisplayName(&InOutMutatablePin).ToString();
}
InOutMutatablePin.PinToolTip += FString(TEXT("\n")) + InPinDescription.ToString();
}
#undef LOCTEXT_NAMESPACE