49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_EvaluateLiveLinkFrame.h"
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#include "K2Node_EvaluateLiveLinkCustom.generated.h"
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namespace ENodeTitleType { enum Type : int; }
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UCLASS()
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class UK2Node_EvaluateLiveLinkFrameWithSpecificRole : public UK2Node_EvaluateLiveLinkFrame
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{
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GENERATED_BODY()
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public:
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FName GetEvaluateFunctionName() const override;
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virtual void AddPins(FKismetCompilerContext& CompilerContext, UK2Node_CallFunction* EvaluateLiveLinkFrameFunction) override;
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};
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UCLASS()
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class UK2Node_EvaluateLiveLinkFrameAtWorldTime : public UK2Node_EvaluateLiveLinkFrame
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{
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GENERATED_BODY()
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public:
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FName GetEvaluateFunctionName() const override;
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virtual void AddPins(FKismetCompilerContext& CompilerContext, UK2Node_CallFunction* EvaluateLiveLinkFrameFunction) override;
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};
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UCLASS()
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class UK2Node_EvaluateLiveLinkFrameAtSceneTime : public UK2Node_EvaluateLiveLinkFrame
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{
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GENERATED_BODY()
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public:
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FName GetEvaluateFunctionName() const override;
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virtual void AddPins(FKismetCompilerContext& CompilerContext, UK2Node_CallFunction* EvaluateLiveLinkFrameFunction) override;
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};
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