Files
UnrealEngine/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/LiveLinkGraphNode.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
807 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LiveLinkGraphNode : ModuleRules
{
public LiveLinkGraphNode(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"KismetCompiler",
"LiveLink",
"LiveLinkAnimationCore",
"LiveLinkInterface",
"SlateCore",
}
);
if (Target.bBuildEditor == true)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"BlueprintGraph",
}
);
}
}
}
}