26 lines
1.1 KiB
C++
26 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "SLiveLinkSubjectRepresentationPicker.h"
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class FLiveLinkSubjectRepresentationDetailCustomization : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it. */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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public:
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// IDetailCustomization interface
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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private:
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SLiveLinkSubjectRepresentationPicker::FLiveLinkSourceSubjectRole GetValue() const;
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void SetValue(SLiveLinkSubjectRepresentationPicker::FLiveLinkSourceSubjectRole NewValue);
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bool HasMultipleValues() const;
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TSharedPtr<IPropertyHandle> StructPropertyHandle;
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};
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