43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PersonaPreviewSceneController.h"
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#include "LiveLinkTypes.h"
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#include "Templates/SubclassOf.h"
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#include "LiveLinkPreviewController.generated.h"
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class ULiveLinkRetargetAsset;
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UCLASS()
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class ULiveLinkPreviewController : public UPersonaPreviewSceneController
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{
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public:
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GENERATED_BODY()
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#if WITH_EDITORONLY_DATA
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UE_DEPRECATED(4.23, "FName SubjectName is deprecated. Use the SubjectName of type FLiveLinkSubjectName instead.")
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UPROPERTY()
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FName SubjectName_DEPRECATED;
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#endif //WITH_EDITORONLY_DATA
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UPROPERTY(EditAnywhere, Category = "Live Link")
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FLiveLinkSubjectName LiveLinkSubjectName;
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UPROPERTY(EditAnywhere, Category = "Live Link")
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bool bEnableCameraSync;
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UPROPERTY(EditAnywhere, NoClear, Category = "Live Link")
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TSubclassOf<ULiveLinkRetargetAsset> RetargetAsset;
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virtual void InitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const;
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virtual void UninitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const;
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//~ Begin UObject Interface
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virtual void Serialize(FArchive& Ar);
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//~ End UObject Interface
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};
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