Files
UnrealEngine/Engine/Plugins/Animation/LiveLink/Source/LiveLinkEditor/Private/LiveLinkMetaDataDetailCustomization.h
2025-05-18 13:04:45 +08:00

23 lines
763 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
class FLiveLinkMetaDataDetailCustomization : public IPropertyTypeCustomization
{
public:
// IDetailCustomization interface
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override {}
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
private:
FText GetFrameNumber() const;
FText GetTimecodeValue() const;
FText GetTimecodeFrameRate() const;
TSharedPtr<IPropertyHandle> SceneTimeHandle;
};