35 lines
746 B
C++
35 lines
746 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "UObject/WeakObjectPtr.h"
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class ULiveLinkControllerBase;
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class IDetailLayoutBuilder;
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/**
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* Customizes ULiveLinkControllerBase details
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*/
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class FLiveLinkControllerBaseDetailCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance()
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{
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return MakeShared<FLiveLinkControllerBaseDetailCustomization>();
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}
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// IDetailCustomization interface
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virtual void CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder) override;
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// End IDetailCustomization interface
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private:
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void OnComponentChanged();
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protected:
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TWeakObjectPtr<ULiveLinkControllerBase> LiveLinkControllerWeak;
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};
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