44 lines
1004 B
C++
44 lines
1004 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GenePool.h"
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#include "PoolSpliceParams.h"
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#include "RegionAffiliationReader.h"
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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class IDNAReader;
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namespace gs4
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{
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class SpliceData;
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} // namespace gs4
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class GENESPLICERMODULE_API FSpliceData
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{
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public:
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explicit FSpliceData();
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~FSpliceData();
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FSpliceData(const FSpliceData&) = delete;
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FSpliceData& operator=(const FSpliceData&) = delete;
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FSpliceData(FSpliceData&&);
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FSpliceData& operator=(FSpliceData&&);
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void RegisterGenePool(const FString& name, const FRegionAffiliationReader& RegionAffiliationReader, const TSharedPtr<FGenePool>& GenePool);
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void UnregisterGenePool(const FString& name);
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TSharedPtr<FPoolSpliceParams> GetPoolParams(const FString& name);
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void SetBaseArchetype(TSharedPtr<const IDNAReader> baseArchetype);
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private:
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friend class FGeneSplicer;
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gs4::SpliceData* Unwrap() const;
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private:
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TUniquePtr<gs4::SpliceData> SpliceDataPtr;
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};
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