29 lines
828 B
C++
29 lines
828 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
#include "RegionAffiliationAsset.h"
|
|
#include "SpliceDataBP.h"
|
|
|
|
#include "GeneSplicerBP.generated.h"
|
|
|
|
|
|
UCLASS()
|
|
class GENESPLICERMODULE_API UGeneSplicerBP : public UBlueprintFunctionLibrary
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable, Category = "GeneSplicer")
|
|
static bool CreateGenePool(const FString& DNAFolderPath, const FString& ArchtypePath, const FString& GenePoolOutputPath);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = "GeneSplicer")
|
|
static bool CreateArchetype(const FString& DNAFolderPath, URegionAffiliationAsset* RafAsset, const FString& ArchetypeOutputPath);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = "GeneSplicer")
|
|
static void Splice(USpliceData* SpliceData);
|
|
|
|
};
|