Files
UnrealEngine/Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerLibTest/GeneSplicerLibTest.Build.cs
2025-05-18 13:04:45 +08:00

46 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using EpicGames.Core;
namespace UnrealBuildTool.Rules
{
public class GeneSplicerLibTest : ModuleRules
{
public GeneSplicerLibTest(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = false; // A windows include is preprocessing some method names causing compile failures.
if (Target.Platform == UnrealTargetPlatform.Win64)
{
if (Target.Architecture != UnrealArch.Arm64)
{
PrivateDefinitions.Add("GS_BUILD_WITH_SSE=1");
}
PublicDefinitions.Add("GTEST_OS_WINDOWS=1");
}
string GeneSplicerLibPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "../GeneSplicerLib"));
if (Target.LinkType == TargetLinkType.Monolithic)
{
PublicDependencyModuleNames.Add("GeneSplicerLib");
PrivateIncludePaths.Add(Path.Combine(GeneSplicerLibPath, "Private"));
}
else
{
PrivateDefinitions.Add("GENESPLICER_MODULE_DISCARD");
ConditionalAddModuleDirectory(new DirectoryReference(GeneSplicerLibPath));
}
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GoogleTest",
"RigLogicLib"
}
);
}
}
}