36 lines
699 B
C#
36 lines
699 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GeneSplicerLib : ModuleRules
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{
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public GeneSplicerLib(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RigLogicLib"
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PublicDependencyModuleNames.Add("UnrealEd");
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}
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Type = ModuleType.CPlusPlus;
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if (Target.LinkType != TargetLinkType.Monolithic)
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{
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PrivateDefinitions.Add("GS_BUILD_SHARED=1");
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PublicDefinitions.Add("GS_SHARED=1");
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}
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PrivateDefinitions.Add("GS_AUTODETECT_SSE=1");
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}
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}
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}
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