Files
UnrealEngine/Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerEditor/Public/GenePoolAssetActions.h
2025-05-18 13:04:45 +08:00

16 lines
355 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
class FGenePoolAssetTypeActions : public FAssetTypeActions_Base
{
public:
UClass* GetSupportedClass() const override;
FText GetName() const override;
FColor GetTypeColor() const override;
uint32 GetCategories() override;
};