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UnrealEngine/Engine/Plugins/Animation/GameplayInsights/Source/RewindDebuggerVLogRuntime/Private/RewindDebuggerVLogRuntime.h
2025-05-18 13:04:45 +08:00

32 lines
682 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RewindDebuggerRuntimeInterface/IRewindDebuggerRuntimeExtension.h"
#include "VisualLogger/VisualLogger.h"
namespace RewindDebugger
{
class FRewindDebuggerVLogRuntime : public IRewindDebuggerRuntimeExtension
{
public:
virtual void RecordingStarted() override
{
#if ENABLE_VISUAL_LOG
// start recording visual logger data
FVisualLogger::Get().SetIsRecordingToTrace(true);
#endif
}
virtual void RecordingStopped() override
{
#if ENABLE_VISUAL_LOG
// stop recording visual logger data
FVisualLogger::Get().SetIsRecordingToTrace(false);
#endif
}
};
}