32 lines
682 B
C++
32 lines
682 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "RewindDebuggerRuntimeInterface/IRewindDebuggerRuntimeExtension.h"
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#include "VisualLogger/VisualLogger.h"
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namespace RewindDebugger
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{
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class FRewindDebuggerVLogRuntime : public IRewindDebuggerRuntimeExtension
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{
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public:
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virtual void RecordingStarted() override
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{
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#if ENABLE_VISUAL_LOG
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// start recording visual logger data
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FVisualLogger::Get().SetIsRecordingToTrace(true);
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#endif
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}
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virtual void RecordingStopped() override
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{
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#if ENABLE_VISUAL_LOG
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// stop recording visual logger data
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FVisualLogger::Get().SetIsRecordingToTrace(false);
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#endif
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}
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};
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}
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