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UnrealEngine/Engine/Plugins/Animation/GameplayInsights/Source/RewindDebuggerVLog/Public/IVisualLoggerProvider.h
2025-05-18 13:04:45 +08:00

19 lines
604 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TraceServices/Model/AnalysisSession.h"
#include "TraceServices/Containers/Timelines.h"
#include "VisualLogger/VisualLoggerTypes.h"
class IVisualLoggerProvider : public TraceServices::IProvider
{
public:
typedef TraceServices::ITimeline<FVisualLogEntry> VisualLogEntryTimeline;
virtual bool ReadVisualLogEntryTimeline(uint64 InObjectId, TFunctionRef<void(const VisualLogEntryTimeline&)> Callback) const = 0;
virtual void EnumerateCategories(TFunctionRef<void(const FName&)> Callback) const = 0;
};