Files
UnrealEngine/Engine/Plugins/Animation/GameplayInsights/Source/RewindDebuggerVLog/Private/VisualLogEntryRenderer.h
2025-05-18 13:04:45 +08:00

12 lines
389 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FVisualLogEntryRenderer
{
public:
static void RenderLogEntry(class UWorld* World, const struct FVisualLogEntry& Entry, TFunctionRef<bool(const FName&, ELogVerbosity::Type)> MatchCategoryFilters,
class UCanvas* Canvas, class UFont* Font, class UFont* MonospaceFont, int32& ScreenTextY);
};