12 lines
389 B
C++
12 lines
389 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FVisualLogEntryRenderer
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{
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public:
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static void RenderLogEntry(class UWorld* World, const struct FVisualLogEntry& Entry, TFunctionRef<bool(const FName&, ELogVerbosity::Type)> MatchCategoryFilters,
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class UCanvas* Canvas, class UFont* Font, class UFont* MonospaceFont, int32& ScreenTextY);
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};
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