Files
UnrealEngine/Engine/Plugins/Animation/GameplayInsights/Source/RewindDebuggerVLog/Private/VLogTraceModule.h
2025-05-18 13:04:45 +08:00

24 lines
764 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TraceServices/ModuleService.h"
class IAnimationProvider;
class FVLogTraceModule : public TraceServices::IModule
{
public:
// TraceServices::IModule interface
virtual void GetModuleInfo(TraceServices::FModuleInfo& OutModuleInfo) override;
virtual void OnAnalysisBegin(TraceServices::IAnalysisSession& Session) override;
virtual void GetLoggers(TArray<const TCHAR *>& OutLoggers) override;
virtual void GenerateReports(const TraceServices::IAnalysisSession& Session, const TCHAR* CmdLine, const TCHAR* OutputDirectory) override;
virtual const TCHAR* GetCommandLineArgument() override { return TEXT("visuallogger"); }
private:
static FName ModuleName;
};