Files
UnrealEngine/Engine/Plugins/Animation/GameplayInsights/Source/RewindDebuggerRuntime/Private/RewindDebuggerAnimationRuntime.h
2025-05-18 13:04:45 +08:00

34 lines
638 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimTrace.h"
#include "RewindDebuggerRuntimeInterface/IRewindDebuggerRuntimeExtension.h"
namespace RewindDebugger
{
class FRewindDebuggerAnimationRuntime : public IRewindDebuggerRuntimeExtension
{
public:
virtual void RecordingStarted() override
{
UE::Trace::ToggleChannel(TEXT("Animation"), true);
}
virtual void RecordingStopped() override
{
UE::Trace::ToggleChannel(TEXT("Animation"), false);
}
virtual void Clear() override
{
#if ANIM_TRACE_ENABLED
FAnimTrace::Reset();
#endif
}
};
}