34 lines
638 B
C++
34 lines
638 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimTrace.h"
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#include "RewindDebuggerRuntimeInterface/IRewindDebuggerRuntimeExtension.h"
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namespace RewindDebugger
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{
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class FRewindDebuggerAnimationRuntime : public IRewindDebuggerRuntimeExtension
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{
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public:
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virtual void RecordingStarted() override
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{
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UE::Trace::ToggleChannel(TEXT("Animation"), true);
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}
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virtual void RecordingStopped() override
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{
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UE::Trace::ToggleChannel(TEXT("Animation"), false);
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}
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virtual void Clear() override
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{
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#if ANIM_TRACE_ENABLED
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FAnimTrace::Reset();
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#endif
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}
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};
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}
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