47 lines
898 B
C#
47 lines
898 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class RewindDebugger : ModuleRules
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{
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public RewindDebugger(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ActorPickerMode",
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"AnimationBlueprintEditor",
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"ApplicationCore",
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"AssetRegistry",
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"Core",
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"CoreUObject",
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"EditorFramework",
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"EditorWidgets",
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"Engine",
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"GameplayInsights",
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"GameplayInsightsEditor",
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"InputCore",
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"Kismet",
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"LevelEditor",
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"Persona",
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"SceneOutliner",
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"SequencerWidgets",
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"SlateCore",
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"Slate",
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"ToolMenus",
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"TraceLog",
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"TraceAnalysis",
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"TraceServices",
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"TraceInsights",
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"UnrealEd",
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"RewindDebuggerInterface",
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"RewindDebuggerRuntime",
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"ToolWidgets",
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"MainFrame",
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"DeveloperSettings",
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});
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}
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}
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}
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