69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "RewindDebuggerSettings.generated.h"
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class URewindDebuggerExtensionSettings;
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UENUM()
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enum class ERewindDebuggerCameraMode
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{
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Replay UMETA(Tooltip="Replay Recorded Camera"),
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FollowTargetActor UMETA(Tooltip="Follow Target Actor"),
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Disabled UMETA(Tooltip="Disable Camera On Playback"),
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};
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/**
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* Implements the settings for the Rewind Debugger.
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*/
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UCLASS(config = EditorPerProjectUserSettings, meta=(DisplayName="Rewind Debugger"))
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class URewindDebuggerSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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URewindDebuggerSettings();
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#if WITH_EDITOR
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virtual FText GetSectionText() const override;
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virtual FText GetSectionDescription() const override;
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#endif
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virtual FName GetCategoryName() const override;
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/** Rewind Debugger Playback Camera Mode */
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UPROPERTY(EditAnywhere, Config, Category = Camera)
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ERewindDebuggerCameraMode CameraMode;
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/** If enabled, automatically detach player control when PIE is paused */
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UPROPERTY(EditAnywhere, Config, Category = Other)
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bool bShouldAutoEject;
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/** If enabled, start recording information at the start of PIE */
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UPROPERTY(EditAnywhere, Config, Category = Other)
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bool bShouldAutoRecordOnPIE;
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/** Playback speed multiplier */
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UPROPERTY(EditAnywhere, Config, Category = Other)
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float PlaybackRate = 1.0;
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/** If enabled, show empty tracks on Rewind Debugger Timeline*/
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UPROPERTY(EditAnywhere, Config, Category = Filters)
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bool bShowEmptyObjectTracks;
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/** The track types listed here will be hidden from the track tree view */
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UPROPERTY(EditAnywhere, Config, Category = Filters)
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TArray<FName> HiddenTrackTypes;
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/** Currently selected target actor's name */
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UPROPERTY(Config)
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FString DebugTargetActor;
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/** Get Mutable CDO of URewindDebuggerSettings */
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static URewindDebuggerSettings & Get();
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};
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