Files
UnrealEngine/Engine/Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerFallbackTrack.cpp
2025-05-18 13:04:45 +08:00

41 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RewindDebuggerFallbackTrack.h"
#include "IRewindDebugger.h"
#include "IGameplayProvider.h"
#include "IAnimationProvider.h"
#include "IRewindDebuggerView.h"
#include "Styling/SlateIconFinder.h"
#include "ObjectTrace.h"
namespace RewindDebugger
{
FSlateIcon FRewindDebuggerFallbackTrack::GetIconInternal()
{
return ViewCreator->GetIcon();
}
bool FRewindDebuggerFallbackTrack::UpdateInternal()
{
IRewindDebugger* RewindDebugger = IRewindDebugger::Instance();
TSharedPtr<IRewindDebuggerView> PinnedView = View.Pin();
if (PinnedView.IsValid())
{
PinnedView->SetTimeMarker(RewindDebugger->CurrentTraceTime());
}
return false;
}
TSharedPtr<SWidget> FRewindDebuggerFallbackTrack::GetDetailsViewInternal()
{
IRewindDebugger* RewindDebugger = IRewindDebugger::Instance();
TSharedPtr<IRewindDebuggerView> RewindDebuggerView = ViewCreator->CreateDebugView(ObjectId, RewindDebugger->CurrentTraceTime(), *RewindDebugger->GetAnalysisSession());
View = RewindDebuggerView;
return RewindDebuggerView;
}
}