37 lines
851 B
C++
37 lines
851 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IRewindDebuggerExtension.h"
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#include "RewindDebuggerSettings.h"
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#include "UObject/WeakObjectPtr.h"
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class ACameraActor;
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// Rewind debugger extension for camera support
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// replay of recorded camera data
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// follow selected actor
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class FRewindDebuggerCamera : public IRewindDebuggerExtension
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{
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public:
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FRewindDebuggerCamera();
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virtual ~FRewindDebuggerCamera() {};
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void Initialize();
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virtual void Update(float DeltaTime, IRewindDebugger* RewindDebugger) override;
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virtual FString GetName() { return TEXT("RewindDebuggerCamera"); }
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ERewindDebuggerCameraMode CameraMode() const;
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void SetCameraMode(ERewindDebuggerCameraMode Mode);
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private:
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bool bLastPositionValid;
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FVector LastPosition;
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TWeakObjectPtr<ACameraActor> CameraActor;
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};
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