10 lines
324 B
C++
10 lines
324 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IRewindDebuggerDoubleClickHandler.h"
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class FBlueprintDoubleClickHandler : public IRewindDebuggerDoubleClickHandler
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{
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virtual FName GetTargetTypeName() const override;
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virtual bool HandleDoubleClick(IRewindDebugger* RewindDebugger) override;
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}; |