Files
UnrealEngine/Engine/Plugins/Animation/DeformerGraph/Source/OptimusSettings/Private/OptimusSettingsModule.h
2025-05-18 13:04:45 +08:00

28 lines
844 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Animation/MeshDeformerProvider.h"
#include "Modules/ModuleInterface.h"
#include "UObject/StrongObjectPtr.h"
class UOptimusSettings;
class FOptimusSettingsModule : public IModuleInterface, public IMeshDeformerProvider
{
/** IModuleInterface implementation */
void StartupModule() override;
void ShutdownModule() override;
/** IMeshDeformerProvider implementation */
bool IsSupported(EShaderPlatform Platform) const override;
TObjectPtr<UMeshDeformer> GetDefaultMeshDeformer(FDefaultMeshDeformerSetup const& InSetup) override;
private:
void CacheDefaultMeshDeformers();
void CacheDefaultMeshDeformers(UOptimusSettings const* InSettings);
TStrongObjectPtr<UMeshDeformer> DefaultDeformer;
TStrongObjectPtr<UMeshDeformer> DefaultRecomputeTangentDeformer;
};