16 lines
271 B
HLSL
16 lines
271 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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uint {DataInterfaceName}_Index;
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uint {DataInterfaceName}_Count;
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uint ReadIndex_{DataInterfaceName}()
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{
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return {DataInterfaceName}_Index;
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}
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uint ReadCount_{DataInterfaceName}()
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{
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return {DataInterfaceName}_Count;
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}
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