37 lines
1.1 KiB
HLSL
37 lines
1.1 KiB
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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uint {DataInterfaceName}_NumVertices;
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uint {DataInterfaceName}_NumTriangles;
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StructuredBuffer<int> {DataInterfaceName}_VertexToEdgeBuffer;
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StructuredBuffer<int> {DataInterfaceName}_EdgeToTwinEdgeBuffer;
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uint {DataInterfaceName}_bUseBufferFromRenderData;
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StructuredBuffer<int> {DataInterfaceName}_RenderDataVertexToEdgeBuffer;
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StructuredBuffer<int> {DataInterfaceName}_RenderDataEdgeToTwinEdgeBuffer;
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uint ReadNumVertices_{DataInterfaceName}()
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{
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return {DataInterfaceName}_NumVertices;
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}
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uint ReadNumTriangles_{DataInterfaceName}()
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{
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return {DataInterfaceName}_NumTriangles;
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}
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int ReadEdge_{DataInterfaceName}(uint VertexIndex)
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{
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return {DataInterfaceName}_bUseBufferFromRenderData == 0 ?
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{DataInterfaceName}_VertexToEdgeBuffer[VertexIndex] :
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{DataInterfaceName}_RenderDataVertexToEdgeBuffer[VertexIndex];
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}
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int ReadTwinEdge_{DataInterfaceName}(uint EdgeIndex)
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{
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int TwinEdge = {DataInterfaceName}_bUseBufferFromRenderData == 0 ?
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{DataInterfaceName}_EdgeToTwinEdgeBuffer[EdgeIndex] :
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{DataInterfaceName}_RenderDataEdgeToTwinEdgeBuffer[EdgeIndex];
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return TwinEdge == -1 ? -1 : TwinEdge;
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}
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