Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibSetNeutralJointTranslationsCommand.h
2025-05-18 13:04:45 +08:00

36 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibSetNeutralJointTranslationsCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibSetNeutralJointTranslationsCommand();
DNACALIBMODULE_API FDNACalibSetNeutralJointTranslationsCommand(TArrayView<const FVector> Translations);
DNACALIBMODULE_API FDNACalibSetNeutralJointTranslationsCommand(TArrayView<const float> Xs, TArrayView<const float> Ys, TArrayView<const float> Zs);
DNACALIBMODULE_API ~FDNACalibSetNeutralJointTranslationsCommand();
FDNACalibSetNeutralJointTranslationsCommand(const FDNACalibSetNeutralJointTranslationsCommand&) = delete;
FDNACalibSetNeutralJointTranslationsCommand& operator=(const FDNACalibSetNeutralJointTranslationsCommand&) = delete;
DNACALIBMODULE_API FDNACalibSetNeutralJointTranslationsCommand(FDNACalibSetNeutralJointTranslationsCommand&&);
DNACALIBMODULE_API FDNACalibSetNeutralJointTranslationsCommand& operator=(FDNACalibSetNeutralJointTranslationsCommand&&);
DNACALIBMODULE_API void SetTranslations(TArrayView<const FVector> Translations);
DNACALIBMODULE_API void SetTranslations(TArrayView<const float> Xs, TArrayView<const float> Ys, TArrayView<const float> Zs);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};