Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibSetNeutralJointRotationsCommand.h
2025-05-18 13:04:45 +08:00

36 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibSetNeutralJointRotationsCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibSetNeutralJointRotationsCommand();
DNACALIBMODULE_API FDNACalibSetNeutralJointRotationsCommand(TArrayView<const FVector> Positions);
DNACALIBMODULE_API FDNACalibSetNeutralJointRotationsCommand(TArrayView<const float> Xs, TArrayView<const float> Ys, TArrayView<const float> Zs);
DNACALIBMODULE_API ~FDNACalibSetNeutralJointRotationsCommand();
FDNACalibSetNeutralJointRotationsCommand(const FDNACalibSetNeutralJointRotationsCommand&) = delete;
FDNACalibSetNeutralJointRotationsCommand& operator=(const FDNACalibSetNeutralJointRotationsCommand&) = delete;
DNACALIBMODULE_API FDNACalibSetNeutralJointRotationsCommand(FDNACalibSetNeutralJointRotationsCommand&&);
DNACALIBMODULE_API FDNACalibSetNeutralJointRotationsCommand& operator=(FDNACalibSetNeutralJointRotationsCommand&&);
DNACALIBMODULE_API void SetRotations(TArrayView<const FVector> Positions);
DNACALIBMODULE_API void SetRotations(TArrayView<const float> Xs, TArrayView<const float> Ys, TArrayView<const float> Zs);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};