Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibScaleCommand.h
2025-05-18 13:04:45 +08:00

35 lines
986 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibScaleCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibScaleCommand();
DNACALIBMODULE_API FDNACalibScaleCommand(float Scale, FVector Origin);
DNACALIBMODULE_API ~FDNACalibScaleCommand();
FDNACalibScaleCommand(const FDNACalibScaleCommand&) = delete;
FDNACalibScaleCommand& operator=(const FDNACalibScaleCommand&) = delete;
DNACALIBMODULE_API FDNACalibScaleCommand(FDNACalibScaleCommand&&);
DNACALIBMODULE_API FDNACalibScaleCommand& operator=(FDNACalibScaleCommand&&);
DNACALIBMODULE_API void SetScale(float Scale);
DNACALIBMODULE_API void SetOrigin(FVector Origin);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};