35 lines
986 B
C++
35 lines
986 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ArrayView.h"
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#include "CoreMinimal.h"
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#include "Math/Vector.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "DNACalibCommand.h"
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class FDNACalibScaleCommand : public IDNACalibCommand {
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public:
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DNACALIBMODULE_API FDNACalibScaleCommand();
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DNACALIBMODULE_API FDNACalibScaleCommand(float Scale, FVector Origin);
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DNACALIBMODULE_API ~FDNACalibScaleCommand();
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FDNACalibScaleCommand(const FDNACalibScaleCommand&) = delete;
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FDNACalibScaleCommand& operator=(const FDNACalibScaleCommand&) = delete;
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DNACALIBMODULE_API FDNACalibScaleCommand(FDNACalibScaleCommand&&);
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DNACALIBMODULE_API FDNACalibScaleCommand& operator=(FDNACalibScaleCommand&&);
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DNACALIBMODULE_API void SetScale(float Scale);
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DNACALIBMODULE_API void SetOrigin(FVector Origin);
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DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
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private:
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class Impl;
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TUniquePtr<Impl> ImplPtr;
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};
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