Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibRotateCommand.h
2025-05-18 13:04:45 +08:00

35 lines
1009 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibRotateCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibRotateCommand();
DNACALIBMODULE_API FDNACalibRotateCommand(FVector Degrees, FVector Origin);
DNACALIBMODULE_API ~FDNACalibRotateCommand();
FDNACalibRotateCommand(const FDNACalibRotateCommand&) = delete;
FDNACalibRotateCommand& operator=(const FDNACalibRotateCommand&) = delete;
DNACALIBMODULE_API FDNACalibRotateCommand(FDNACalibRotateCommand&&);
DNACALIBMODULE_API FDNACalibRotateCommand& operator=(FDNACalibRotateCommand&&);
DNACALIBMODULE_API void SetRotation(FVector Degrees);
DNACALIBMODULE_API void SetOrigin(FVector Origin);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};