36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ArrayView.h"
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#include "CoreMinimal.h"
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#include "Math/Vector.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "DNACalibCommand.h"
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class FDNACalibRenameMeshCommand : public IDNACalibCommand {
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public:
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DNACALIBMODULE_API FDNACalibRenameMeshCommand();
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DNACALIBMODULE_API FDNACalibRenameMeshCommand(uint16 MeshIndex, const FString& NewName);
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DNACALIBMODULE_API FDNACalibRenameMeshCommand(const FString& OldName, const FString& NewName);
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DNACALIBMODULE_API ~FDNACalibRenameMeshCommand();
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FDNACalibRenameMeshCommand(const FDNACalibRenameMeshCommand&) = delete;
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FDNACalibRenameMeshCommand& operator=(const FDNACalibRenameMeshCommand&) = delete;
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DNACALIBMODULE_API FDNACalibRenameMeshCommand(FDNACalibRenameMeshCommand&&);
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DNACALIBMODULE_API FDNACalibRenameMeshCommand& operator=(FDNACalibRenameMeshCommand&&);
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DNACALIBMODULE_API void SetName(uint16 MeshIndex, const FString& NewName);
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DNACALIBMODULE_API void SetName(const FString& OldName, const FString& NewName);
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DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
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private:
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class Impl;
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TUniquePtr<Impl> ImplPtr;
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};
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