Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibRenameBlendShapeCommand.h
2025-05-18 13:04:45 +08:00

36 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibRenameBlendShapeCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibRenameBlendShapeCommand();
DNACALIBMODULE_API FDNACalibRenameBlendShapeCommand(uint16 BlendShapeIndex, const FString& NewName);
DNACALIBMODULE_API FDNACalibRenameBlendShapeCommand(const FString& OldName, const FString& NewName);
DNACALIBMODULE_API ~FDNACalibRenameBlendShapeCommand();
FDNACalibRenameBlendShapeCommand(const FDNACalibRenameBlendShapeCommand&) = delete;
FDNACalibRenameBlendShapeCommand& operator=(const FDNACalibRenameBlendShapeCommand&) = delete;
DNACALIBMODULE_API FDNACalibRenameBlendShapeCommand(FDNACalibRenameBlendShapeCommand&&);
DNACALIBMODULE_API FDNACalibRenameBlendShapeCommand& operator=(FDNACalibRenameBlendShapeCommand&&);
DNACALIBMODULE_API void SetName(uint16 BlendShapeIndex, const FString& NewName);
DNACALIBMODULE_API void SetName(const FString& OldName, const FString& NewName);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};