Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibRenameAnimatedMapCommand.h
2025-05-18 13:04:45 +08:00

36 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibRenameAnimatedMapCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand();
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand(uint16 AnimatedMapIndex, const FString& NewName);
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand(const FString& OldName, const FString& NewName);
DNACALIBMODULE_API ~FDNACalibRenameAnimatedMapCommand();
FDNACalibRenameAnimatedMapCommand(const FDNACalibRenameAnimatedMapCommand&) = delete;
FDNACalibRenameAnimatedMapCommand& operator=(const FDNACalibRenameAnimatedMapCommand&) = delete;
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand(FDNACalibRenameAnimatedMapCommand&&);
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand& operator=(FDNACalibRenameAnimatedMapCommand&&);
DNACALIBMODULE_API void SetName(uint16 AnimatedMapIndex, const FString& NewName);
DNACALIBMODULE_API void SetName(const FString& OldName, const FString& NewName);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};