Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibRemoveMeshCommand.h
2025-05-18 13:04:45 +08:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibRemoveMeshCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibRemoveMeshCommand();
DNACALIBMODULE_API FDNACalibRemoveMeshCommand(uint16 MeshIndex);
DNACALIBMODULE_API FDNACalibRemoveMeshCommand(TArrayView<uint16> MeshIndices);
DNACALIBMODULE_API ~FDNACalibRemoveMeshCommand();
FDNACalibRemoveMeshCommand(const FDNACalibRemoveMeshCommand&) = delete;
FDNACalibRemoveMeshCommand& operator=(const FDNACalibRemoveMeshCommand&) = delete;
DNACALIBMODULE_API FDNACalibRemoveMeshCommand(FDNACalibRemoveMeshCommand&&);
DNACALIBMODULE_API FDNACalibRemoveMeshCommand& operator=(FDNACalibRemoveMeshCommand&&);
DNACALIBMODULE_API void SetMeshIndex(uint16 MeshIndex);
DNACALIBMODULE_API void SetMeshIndices(TArrayView<uint16> MeshIndices);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};