35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ArrayView.h"
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#include "CoreMinimal.h"
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#include "Math/Vector.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "DNACalibCommand.h"
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class FDNACalibRemoveMeshCommand : public IDNACalibCommand {
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public:
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DNACALIBMODULE_API FDNACalibRemoveMeshCommand();
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DNACALIBMODULE_API FDNACalibRemoveMeshCommand(uint16 MeshIndex);
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DNACALIBMODULE_API FDNACalibRemoveMeshCommand(TArrayView<uint16> MeshIndices);
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DNACALIBMODULE_API ~FDNACalibRemoveMeshCommand();
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FDNACalibRemoveMeshCommand(const FDNACalibRemoveMeshCommand&) = delete;
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FDNACalibRemoveMeshCommand& operator=(const FDNACalibRemoveMeshCommand&) = delete;
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DNACALIBMODULE_API FDNACalibRemoveMeshCommand(FDNACalibRemoveMeshCommand&&);
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DNACALIBMODULE_API FDNACalibRemoveMeshCommand& operator=(FDNACalibRemoveMeshCommand&&);
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DNACALIBMODULE_API void SetMeshIndex(uint16 MeshIndex);
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DNACALIBMODULE_API void SetMeshIndices(TArrayView<uint16> MeshIndices);
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DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
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private:
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class Impl;
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TUniquePtr<Impl> ImplPtr;
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};
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