Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibRemoveJointAnimationCommand.h
2025-05-18 13:04:45 +08:00

35 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibRemoveJointAnimationCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibRemoveJointAnimationCommand();
DNACALIBMODULE_API FDNACalibRemoveJointAnimationCommand(uint16 JointIndex);
DNACALIBMODULE_API FDNACalibRemoveJointAnimationCommand(TArrayView<uint16> JointIndices);
DNACALIBMODULE_API ~FDNACalibRemoveJointAnimationCommand();
FDNACalibRemoveJointAnimationCommand(const FDNACalibRemoveJointAnimationCommand&) = delete;
FDNACalibRemoveJointAnimationCommand& operator=(const FDNACalibRemoveJointAnimationCommand&) = delete;
DNACALIBMODULE_API FDNACalibRemoveJointAnimationCommand(FDNACalibRemoveJointAnimationCommand&&);
DNACALIBMODULE_API FDNACalibRemoveJointAnimationCommand& operator=(FDNACalibRemoveJointAnimationCommand&&);
DNACALIBMODULE_API void SetJointIndex(uint16 JointIndex);
DNACALIBMODULE_API void SetJointIndices(TArrayView<uint16> JointIndices);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};