Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibRemoveAnimatedMapCommand.h
2025-05-18 13:04:45 +08:00

35 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibRemoveAnimatedMapCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibRemoveAnimatedMapCommand();
DNACALIBMODULE_API FDNACalibRemoveAnimatedMapCommand(uint16 AnimatedMapIndex);
DNACALIBMODULE_API FDNACalibRemoveAnimatedMapCommand(TArrayView<uint16> AnimatedMapIndices);
DNACALIBMODULE_API ~FDNACalibRemoveAnimatedMapCommand();
FDNACalibRemoveAnimatedMapCommand(const FDNACalibRemoveAnimatedMapCommand&) = delete;
FDNACalibRemoveAnimatedMapCommand& operator=(const FDNACalibRemoveAnimatedMapCommand&) = delete;
DNACALIBMODULE_API FDNACalibRemoveAnimatedMapCommand(FDNACalibRemoveAnimatedMapCommand&&);
DNACALIBMODULE_API FDNACalibRemoveAnimatedMapCommand& operator=(FDNACalibRemoveAnimatedMapCommand&&);
DNACALIBMODULE_API void SetAnimatedMapIndex(uint16 AnimatedMapIndex);
DNACALIBMODULE_API void SetAnimatedMapIndices(TArrayView<uint16> AnimatedMapIndices);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};