33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ArrayView.h"
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#include "CoreMinimal.h"
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#include "Math/Vector.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "DNACalibCommand.h"
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class FDNACalibPruneBlendShapeTargetsCommand : public IDNACalibCommand {
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public:
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DNACALIBMODULE_API FDNACalibPruneBlendShapeTargetsCommand();
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DNACALIBMODULE_API FDNACalibPruneBlendShapeTargetsCommand(float Threshold);
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DNACALIBMODULE_API ~FDNACalibPruneBlendShapeTargetsCommand();
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FDNACalibPruneBlendShapeTargetsCommand(const FDNACalibPruneBlendShapeTargetsCommand&) = delete;
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FDNACalibPruneBlendShapeTargetsCommand& operator=(const FDNACalibPruneBlendShapeTargetsCommand&) = delete;
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DNACALIBMODULE_API FDNACalibPruneBlendShapeTargetsCommand(FDNACalibPruneBlendShapeTargetsCommand&&);
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DNACALIBMODULE_API FDNACalibPruneBlendShapeTargetsCommand& operator=(FDNACalibPruneBlendShapeTargetsCommand&&);
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DNACALIBMODULE_API void SetThreshold(float Threshold);
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DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
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private:
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class Impl;
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TUniquePtr<Impl> ImplPtr;
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};
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