Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibComputeVertexPositionDeltasCommand.h
2025-05-18 13:04:45 +08:00

37 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class IDNAReader;
class FDNACalibComputeVertexPositionDeltasCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibComputeVertexPositionDeltasCommand();
DNACALIBMODULE_API FDNACalibComputeVertexPositionDeltasCommand(IDNAReader* ReaderA, IDNAReader* ReaderB);
DNACALIBMODULE_API ~FDNACalibComputeVertexPositionDeltasCommand();
FDNACalibComputeVertexPositionDeltasCommand(const FDNACalibComputeVertexPositionDeltasCommand&) = delete;
FDNACalibComputeVertexPositionDeltasCommand& operator=(const FDNACalibComputeVertexPositionDeltasCommand&) = delete;
DNACALIBMODULE_API FDNACalibComputeVertexPositionDeltasCommand(FDNACalibComputeVertexPositionDeltasCommand&&);
DNACALIBMODULE_API FDNACalibComputeVertexPositionDeltasCommand& operator=(FDNACalibComputeVertexPositionDeltasCommand&&);
DNACALIBMODULE_API void SetReaderA(IDNAReader* Reader);
DNACALIBMODULE_API void SetReaderB(IDNAReader* Reader);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};