Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibClearBlendShapesCommand.h
2025-05-18 13:04:45 +08:00

31 lines
934 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibClearBlendShapesCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibClearBlendShapesCommand();
DNACALIBMODULE_API ~FDNACalibClearBlendShapesCommand();
FDNACalibClearBlendShapesCommand(const FDNACalibClearBlendShapesCommand&) = delete;
FDNACalibClearBlendShapesCommand& operator=(const FDNACalibClearBlendShapesCommand&) = delete;
DNACALIBMODULE_API FDNACalibClearBlendShapesCommand(FDNACalibClearBlendShapesCommand&&);
DNACALIBMODULE_API FDNACalibClearBlendShapesCommand& operator=(FDNACalibClearBlendShapesCommand&&);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};