Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Private/Commands/DNACalibTranslateCommand.cpp
2025-05-18 13:04:45 +08:00

58 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commands/DNACalibTranslateCommand.h"
#include "DNACalibDNAReader.h"
#include "DNACalibUtils.h"
#include "FMemoryResource.h"
#include "VecArray.h"
#include "dnacalib/commands/TranslateCommand.h"
#include "dnacalib/dna/DNACalibDNAReader.h"
class FDNACalibTranslateCommand::Impl
{
public:
Impl() : Command{new dnac::TranslateCommand{FMemoryResource::Instance()}}
{
}
void SetTranslation(FVector Translation)
{
Command->setTranslation(dnac::Vector3{static_cast<float>(Translation.X), static_cast<float>(Translation.Y), static_cast<float>(Translation.Z)});
}
void Run(FDNACalibDNAReader* Output)
{
Command->run(static_cast<dnac::DNACalibDNAReader*>(Output->Unwrap()));
}
private:
TUniquePtr<dnac::TranslateCommand> Command;
};
FDNACalibTranslateCommand::FDNACalibTranslateCommand() :
ImplPtr{new Impl{}}
{
}
FDNACalibTranslateCommand::FDNACalibTranslateCommand(FVector Translation) :
ImplPtr{new Impl{}}
{
ImplPtr->SetTranslation(Translation);
}
FDNACalibTranslateCommand::~FDNACalibTranslateCommand() = default;
FDNACalibTranslateCommand::FDNACalibTranslateCommand(FDNACalibTranslateCommand&&) = default;
FDNACalibTranslateCommand& FDNACalibTranslateCommand::operator=(FDNACalibTranslateCommand&&) = default;
void FDNACalibTranslateCommand::SetTranslation(FVector Translation)
{
ImplPtr->SetTranslation(Translation);
}
void FDNACalibTranslateCommand::Run(FDNACalibDNAReader* Output)
{
ImplPtr->Run(Output);
}