Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Private/Commands/DNACalibScaleCommand.cpp
2025-05-18 13:04:45 +08:00

69 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commands/DNACalibScaleCommand.h"
#include "DNACalibDNAReader.h"
#include "DNACalibUtils.h"
#include "FMemoryResource.h"
#include "VecArray.h"
#include "dnacalib/commands/ScaleCommand.h"
#include "dnacalib/dna/DNACalibDNAReader.h"
class FDNACalibScaleCommand::Impl
{
public:
Impl() : Command{new dnac::ScaleCommand{FMemoryResource::Instance()}}
{
}
void SetScale(float Scale)
{
Command->setScale(Scale);
}
void SetOrigin(FVector Origin)
{
Command->setOrigin(dnac::Vector3{static_cast<float>(Origin.X), static_cast<float>(Origin.Y), static_cast<float>(Origin.Z)});
}
void Run(FDNACalibDNAReader* Output)
{
Command->run(static_cast<dnac::DNACalibDNAReader*>(Output->Unwrap()));
}
private:
TUniquePtr<dnac::ScaleCommand> Command;
};
FDNACalibScaleCommand::FDNACalibScaleCommand() :
ImplPtr{new Impl{}}
{
}
FDNACalibScaleCommand::FDNACalibScaleCommand(float Scale, FVector Origin) :
ImplPtr{new Impl{}}
{
ImplPtr->SetScale(Scale);
ImplPtr->SetOrigin(Origin);
}
FDNACalibScaleCommand::~FDNACalibScaleCommand() = default;
FDNACalibScaleCommand::FDNACalibScaleCommand(FDNACalibScaleCommand&&) = default;
FDNACalibScaleCommand& FDNACalibScaleCommand::operator=(FDNACalibScaleCommand&&) = default;
void FDNACalibScaleCommand::SetScale(float Scale)
{
ImplPtr->SetScale(Scale);
}
void FDNACalibScaleCommand::SetOrigin(FVector Origin)
{
ImplPtr->SetOrigin(Origin);
}
void FDNACalibScaleCommand::Run(FDNACalibDNAReader* Output)
{
ImplPtr->Run(Output);
}