69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Commands/DNACalibRotateCommand.h"
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#include "DNACalibDNAReader.h"
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#include "DNACalibUtils.h"
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#include "FMemoryResource.h"
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#include "VecArray.h"
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#include "dnacalib/commands/RotateCommand.h"
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#include "dnacalib/dna/DNACalibDNAReader.h"
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class FDNACalibRotateCommand::Impl
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{
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public:
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Impl() : Command{new dnac::RotateCommand{FMemoryResource::Instance()}}
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{
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}
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void SetRotation(FVector Degrees)
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{
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Command->setRotation(dnac::Vector3{static_cast<float>(Degrees.X), static_cast<float>(Degrees.Y), static_cast<float>(Degrees.Z)});
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}
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void SetOrigin(FVector Origin)
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{
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Command->setOrigin(dnac::Vector3{static_cast<float>(Origin.X), static_cast<float>(Origin.Y), static_cast<float>(Origin.Z)});
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}
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void Run(FDNACalibDNAReader* Output)
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{
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Command->run(static_cast<dnac::DNACalibDNAReader*>(Output->Unwrap()));
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}
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private:
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TUniquePtr<dnac::RotateCommand> Command;
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};
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FDNACalibRotateCommand::FDNACalibRotateCommand() :
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ImplPtr{new Impl{}}
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{
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}
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FDNACalibRotateCommand::FDNACalibRotateCommand(FVector Degrees, FVector Origin) :
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ImplPtr{new Impl{}}
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{
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ImplPtr->SetRotation(Degrees);
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ImplPtr->SetOrigin(Origin);
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}
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FDNACalibRotateCommand::~FDNACalibRotateCommand() = default;
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FDNACalibRotateCommand::FDNACalibRotateCommand(FDNACalibRotateCommand&&) = default;
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FDNACalibRotateCommand& FDNACalibRotateCommand::operator=(FDNACalibRotateCommand&&) = default;
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void FDNACalibRotateCommand::SetRotation(FVector Degrees)
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{
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ImplPtr->SetRotation(Degrees);
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}
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void FDNACalibRotateCommand::SetOrigin(FVector Origin)
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{
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ImplPtr->SetOrigin(Origin);
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}
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void FDNACalibRotateCommand::Run(FDNACalibDNAReader* Output)
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{
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ImplPtr->Run(Output);
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}
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