Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Private/Commands/DNACalibRenameMeshCommand.cpp
2025-05-18 13:04:45 +08:00

72 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commands/DNACalibRenameMeshCommand.h"
#include "DNACalibDNAReader.h"
#include "FMemoryResource.h"
#include "dnacalib/commands/RenameMeshCommand.h"
#include "dnacalib/dna/DNACalibDNAReader.h"
class FDNACalibRenameMeshCommand::Impl
{
public:
Impl() : Command{new dnac::RenameMeshCommand{FMemoryResource::Instance()}}
{
}
void SetName(uint16 MeshIndex, const FString& NewName)
{
Command->setName(MeshIndex, TCHAR_TO_ANSI(*NewName));
}
void SetName(const FString& OldName, const FString& NewName)
{
Command->setName(TCHAR_TO_ANSI(*OldName), TCHAR_TO_ANSI(*NewName));
}
void Run(FDNACalibDNAReader* Output)
{
Command->run(static_cast<dnac::DNACalibDNAReader*>(Output->Unwrap()));
}
private:
TUniquePtr<dnac::RenameMeshCommand> Command;
};
FDNACalibRenameMeshCommand::FDNACalibRenameMeshCommand() :
ImplPtr{new Impl{}}
{
}
FDNACalibRenameMeshCommand::FDNACalibRenameMeshCommand(uint16 MeshIndex, const FString& NewName) :
ImplPtr{new Impl{}}
{
ImplPtr->SetName(MeshIndex, NewName);
}
FDNACalibRenameMeshCommand::FDNACalibRenameMeshCommand(const FString& OldName, const FString& NewName) :
ImplPtr{new Impl{}}
{
ImplPtr->SetName(OldName, NewName);
}
FDNACalibRenameMeshCommand::~FDNACalibRenameMeshCommand() = default;
FDNACalibRenameMeshCommand::FDNACalibRenameMeshCommand(FDNACalibRenameMeshCommand&&) = default;
FDNACalibRenameMeshCommand& FDNACalibRenameMeshCommand::operator=(FDNACalibRenameMeshCommand&&) = default;
void FDNACalibRenameMeshCommand::SetName(uint16 MeshIndex, const FString& NewName)
{
ImplPtr->SetName(MeshIndex, NewName);
}
void FDNACalibRenameMeshCommand::SetName(const FString& OldName, const FString& NewName)
{
ImplPtr->SetName(OldName, NewName);
}
void FDNACalibRenameMeshCommand::Run(FDNACalibDNAReader* Output)
{
ImplPtr->Run(Output);
}