72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Commands/DNACalibRenameAnimatedMapCommand.h"
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#include "DNACalibDNAReader.h"
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#include "FMemoryResource.h"
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#include "dnacalib/commands/RenameAnimatedMapCommand.h"
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#include "dnacalib/dna/DNACalibDNAReader.h"
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class FDNACalibRenameAnimatedMapCommand::Impl
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{
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public:
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Impl() : Command{new dnac::RenameAnimatedMapCommand{FMemoryResource::Instance()}}
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{
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}
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void SetName(uint16 AnimatedMapIndex, const FString& NewName)
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{
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Command->setName(AnimatedMapIndex, TCHAR_TO_ANSI(*NewName));
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}
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void SetName(const FString& OldName, const FString& NewName)
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{
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Command->setName(TCHAR_TO_ANSI(*OldName), TCHAR_TO_ANSI(*NewName));
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}
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void Run(FDNACalibDNAReader* Output)
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{
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Command->run(static_cast<dnac::DNACalibDNAReader*>(Output->Unwrap()));
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}
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private:
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TUniquePtr<dnac::RenameAnimatedMapCommand> Command;
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};
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FDNACalibRenameAnimatedMapCommand::FDNACalibRenameAnimatedMapCommand() :
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ImplPtr{new Impl{}}
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{
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}
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FDNACalibRenameAnimatedMapCommand::FDNACalibRenameAnimatedMapCommand(uint16 AnimatedMapIndex, const FString& NewName) :
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ImplPtr{new Impl{}}
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{
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ImplPtr->SetName(AnimatedMapIndex, NewName);
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}
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FDNACalibRenameAnimatedMapCommand::FDNACalibRenameAnimatedMapCommand(const FString& OldName, const FString& NewName) :
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ImplPtr{new Impl{}}
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{
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ImplPtr->SetName(OldName, NewName);
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}
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FDNACalibRenameAnimatedMapCommand::~FDNACalibRenameAnimatedMapCommand() = default;
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FDNACalibRenameAnimatedMapCommand::FDNACalibRenameAnimatedMapCommand(FDNACalibRenameAnimatedMapCommand&&) = default;
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FDNACalibRenameAnimatedMapCommand& FDNACalibRenameAnimatedMapCommand::operator=(FDNACalibRenameAnimatedMapCommand&&) = default;
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void FDNACalibRenameAnimatedMapCommand::SetName(uint16 AnimatedMapIndex, const FString& NewName)
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{
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ImplPtr->SetName(AnimatedMapIndex, NewName);
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}
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void FDNACalibRenameAnimatedMapCommand::SetName(const FString& OldName, const FString& NewName)
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{
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ImplPtr->SetName(OldName, NewName);
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}
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void FDNACalibRenameAnimatedMapCommand::Run(FDNACalibDNAReader* Output)
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{
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ImplPtr->Run(Output);
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}
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