Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Private/Commands/DNACalibRemoveMeshCommand.cpp
2025-05-18 13:04:45 +08:00

73 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commands/DNACalibRemoveMeshCommand.h"
#include "DNACalibDNAReader.h"
#include "DNACalibUtils.h"
#include "FMemoryResource.h"
#include "dnacalib/commands/RemoveMeshCommand.h"
#include "dnacalib/dna/DNACalibDNAReader.h"
class FDNACalibRemoveMeshCommand::Impl
{
public:
Impl() : Command{new dnac::RemoveMeshCommand{FMemoryResource::Instance()}}
{
}
void SetMeshIndex(uint16 MeshIndex)
{
Command->setMeshIndex(MeshIndex);
}
void SetMeshIndices(TArrayView<uint16> MeshIndices)
{
Command->setMeshIndices(ViewOf(MeshIndices));
}
void Run(FDNACalibDNAReader* Output)
{
Command->run(static_cast<dnac::DNACalibDNAReader*>(Output->Unwrap()));
}
private:
TUniquePtr<dnac::RemoveMeshCommand> Command;
};
FDNACalibRemoveMeshCommand::FDNACalibRemoveMeshCommand() :
ImplPtr{new Impl{}}
{
}
FDNACalibRemoveMeshCommand::FDNACalibRemoveMeshCommand(uint16 MeshIndex) :
ImplPtr{new Impl{}}
{
ImplPtr->SetMeshIndex(MeshIndex);
}
FDNACalibRemoveMeshCommand::FDNACalibRemoveMeshCommand(TArrayView<uint16> MeshIndices) :
ImplPtr{new Impl{}}
{
ImplPtr->SetMeshIndices(MeshIndices);
}
FDNACalibRemoveMeshCommand::~FDNACalibRemoveMeshCommand() = default;
FDNACalibRemoveMeshCommand::FDNACalibRemoveMeshCommand(FDNACalibRemoveMeshCommand&&) = default;
FDNACalibRemoveMeshCommand& FDNACalibRemoveMeshCommand::operator=(FDNACalibRemoveMeshCommand&&) = default;
void FDNACalibRemoveMeshCommand::SetMeshIndex(uint16 MeshIndex)
{
ImplPtr->SetMeshIndex(MeshIndex);
}
void FDNACalibRemoveMeshCommand::SetMeshIndices(TArrayView<uint16> MeshIndices)
{
ImplPtr->SetMeshIndices(MeshIndices);
}
void FDNACalibRemoveMeshCommand::Run(FDNACalibDNAReader* Output)
{
ImplPtr->Run(Output);
}