Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibLibTest/DNACalibLibTest.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using EpicGames.Core;
namespace UnrealBuildTool.Rules
{
public class DNACalibLibTest : ModuleRules
{
public DNACalibLibTest(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = false; // A windows include is preprocessing some method names causing compile failures.
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("GTEST_OS_WINDOWS=1");
}
string DNACalibLibPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "../DNACalibLib"));
if (Target.LinkType == TargetLinkType.Monolithic)
{
PublicDependencyModuleNames.Add("DNACalibLib");
PrivateIncludePaths.Add(Path.Combine(DNACalibLibPath, "Private"));
}
else
{
PrivateDefinitions.Add("DNACALIB_MODULE_DISCARD");
ConditionalAddModuleDirectory(new DirectoryReference(DNACalibLibPath));
}
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GoogleTest",
"RigLogicLib"
}
);
}
}
}