151 lines
4.4 KiB
C++
151 lines
4.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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#include "ControlRigEditorStyle.h"
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class FControlRigHierarchyCommands : public TCommands<FControlRigHierarchyCommands>
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{
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public:
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FControlRigHierarchyCommands() : TCommands<FControlRigHierarchyCommands>
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(
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"ControlRigHierarchy",
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NSLOCTEXT("Contexts", "RigHierarchy", "Rig Hierarchy"),
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NAME_None, // "MainFrame" // @todo Fix this crash
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FControlRigEditorStyle::Get().GetStyleSetName() // Icon Style Set
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)
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{}
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/** Add Item at origin */
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TSharedPtr< FUICommandInfo > AddBoneItem;
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/** Add Item at origin */
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TSharedPtr< FUICommandInfo > AddControlItem;
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/** Add an animation channel */
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TSharedPtr< FUICommandInfo > AddAnimationChannelItem;
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/** Add Item at origin */
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TSharedPtr< FUICommandInfo > AddNullItem;
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/** Add Item at origin */
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TSharedPtr< FUICommandInfo > AddConnectorItem;
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/** Add Item at origin */
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TSharedPtr< FUICommandInfo > AddSocketItem;
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/** Find all references of an item in the graphs */
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TSharedPtr< FUICommandInfo > FindReferencesOfItem;
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/** Duplicate currently selected items */
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TSharedPtr< FUICommandInfo > DuplicateItem;
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/** Mirror currently selected items */
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TSharedPtr< FUICommandInfo > MirrorItem;
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/** Delete currently selected items */
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TSharedPtr< FUICommandInfo > DeleteItem;
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/** Rename selected item */
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TSharedPtr< FUICommandInfo > RenameItem;
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/** Copy the selected items. */
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TSharedPtr< FUICommandInfo > CopyItems;
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/** Paste the selected items. */
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TSharedPtr< FUICommandInfo > PasteItems;
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/** Paste Local Transform", "Paste the local transforms. */
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TSharedPtr< FUICommandInfo > PasteLocalTransforms;
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/** Paste Global Transform", "Paste the global transforms. */
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TSharedPtr< FUICommandInfo > PasteGlobalTransforms;
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/* Reset transform */
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TSharedPtr<FUICommandInfo> ResetTransform;
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/* Reset all transforms */
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TSharedPtr<FUICommandInfo> ResetAllTransforms;
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/* Reset space */
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TSharedPtr<FUICommandInfo> ResetNull;
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/* Set initial transform from current */
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TSharedPtr<FUICommandInfo> SetInitialTransformFromCurrentTransform;
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/* set initial transform from closest bone */
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TSharedPtr<FUICommandInfo> SetInitialTransformFromClosestBone;
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/* set shape transform from the control's current local transform and reset the control's transform */
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TSharedPtr<FUICommandInfo> SetShapeTransformFromCurrent;
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/* frames the selection in the tree */
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TSharedPtr<FUICommandInfo> FrameSelection;
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/* sets the bone transform using a shape */
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TSharedPtr<FUICommandInfo> ControlBoneTransform;
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/* sets the space transform using a shape */
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TSharedPtr<FUICommandInfo> ControlSpaceTransform;
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/* Unparents the selected elements from the hierarchy */
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TSharedPtr<FUICommandInfo> Unparent;
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/* Flatten hierarchy on filter */
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TSharedPtr< FUICommandInfo > FilteringFlattensHierarchy;
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/* Hide parents on filter */
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TSharedPtr< FUICommandInfo > HideParentsWhenFiltering;
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/* Arrange the controls by modules in a modular rig */
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TSharedPtr< FUICommandInfo > ArrangeByModules;
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/* Flatten the modules in a modular rig */
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TSharedPtr< FUICommandInfo > FlattenModules;
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/* Options of outliner reflection mode for multi rigs */
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TSharedPtr< FUICommandInfo > SetMultiRigMode_All; // show all rigs
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TSharedPtr< FUICommandInfo > SetMultiRigMode_SelectedRigs; // show only rigs with selected controls
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TSharedPtr< FUICommandInfo > SetMultiRigMode_SelectedModules; // show only modules with selected controls (for modular rigs)
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/* Show imported bones */
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TSharedPtr< FUICommandInfo > ShowImportedBones;
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/* Show bones */
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TSharedPtr< FUICommandInfo > ShowBones;
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/* Show controls */
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TSharedPtr< FUICommandInfo > ShowControls;
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/* Show spaces */
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TSharedPtr< FUICommandInfo > ShowNulls;
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/* Show references */
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TSharedPtr< FUICommandInfo > ShowReferences;
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/* Show sockets */
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TSharedPtr< FUICommandInfo > ShowSockets;
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/* Show components */
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TSharedPtr< FUICommandInfo > ShowComponents;
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/** Toggle Shape Transform Edit*/
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TSharedPtr< FUICommandInfo > ToggleControlShapeTransformEdit;
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/** Space switch as it would look like for animator */
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TSharedPtr< FUICommandInfo > SpaceSwitching;
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/** Whether to tint the icons with the element color */
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TSharedPtr< FUICommandInfo > ShowIconColors;
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/* Scroll to selection when it changes */
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TSharedPtr< FUICommandInfo > FocusOnSelection;
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/**
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* Initialize commands
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*/
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virtual void RegisterCommands() override;
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};
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