Files
UnrealEngine/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigGizmoLibraryActions.h
2025-05-18 13:04:45 +08:00

23 lines
932 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
#include "ControlRigGizmoLibrary.h"
class FMenuBuilder;
class FControlRigShapeLibraryActions : public FAssetTypeActions_Base
{
public:
// IAssetTypeActions Implementation
virtual void GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder) override;
virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_ControlRigShapeLibrary", "Control Rig Shape Library"); }
virtual FColor GetTypeColor() const override { return FColor(100,100,255); }
virtual UClass* GetSupportedClass() const override { return UControlRigShapeLibrary::StaticClass(); }
virtual bool CanFilter() override { return true; }
virtual uint32 GetCategories() override { return EAssetTypeCategories::Animation; }
virtual const TArray<FText>& GetSubMenus() const override;
};