23 lines
932 B
C++
23 lines
932 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetTypeActions_Base.h"
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#include "ControlRigGizmoLibrary.h"
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class FMenuBuilder;
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class FControlRigShapeLibraryActions : public FAssetTypeActions_Base
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{
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public:
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// IAssetTypeActions Implementation
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virtual void GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder) override;
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virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_ControlRigShapeLibrary", "Control Rig Shape Library"); }
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virtual FColor GetTypeColor() const override { return FColor(100,100,255); }
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virtual UClass* GetSupportedClass() const override { return UControlRigShapeLibrary::StaticClass(); }
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virtual bool CanFilter() override { return true; }
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virtual uint32 GetCategories() override { return EAssetTypeCategories::Animation; }
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virtual const TArray<FText>& GetSubMenus() const override;
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};
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