Files
UnrealEngine/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigDrawingDetails.h
2025-05-18 13:04:45 +08:00

53 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "ControlRigBlueprint.h"
#include "ControlRigDrawingDetails.generated.h"
class IDetailLayoutBuilder;
USTRUCT()
struct FControlRigDrawContainerImportFbxSettings
{
GENERATED_BODY()
FControlRigDrawContainerImportFbxSettings()
: Scale(1.f)
, Detail(1)
, bMergeCurves(false)
{}
UPROPERTY(EditAnywhere, Category = "Fbx Import")
float Scale;
UPROPERTY(EditAnywhere, Category = "Fbx Import", meta = (UIMin = "1", UIMax = "8"))
int32 Detail;
UPROPERTY(EditAnywhere, Category = "Fbx Import")
bool bMergeCurves;
};
class FControlRigDrawContainerDetails : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FControlRigDrawContainerDetails);
}
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
FReply OnImportCurvesFromFBXClicked();
static void ImportCurvesFromFBX(const FString& InFilePath, UControlRigBlueprint* InBlueprint, const FControlRigDrawContainerImportFbxSettings& InSettings);
UControlRigBlueprint* BlueprintBeingCustomized;
};