38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTypeCustomization.h"
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#include "RigVMCompiler/RigVMCompiler.h"
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#include "ControlRigBlueprint.h"
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class IPropertyHandle;
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class FRigVMCompileSettingsDetails : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FRigVMCompileSettingsDetails);
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}
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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protected:
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FReply OnInspectMemory(ERigVMMemoryType InMemoryType);
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FReply OnCopyASTClicked();
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FReply OnCopyByteCodeClicked();
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FReply OnCopyHierarchyGraphClicked();
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FReply OnCopyGeneratedCodeClicked();
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#if UE_RIGVM_DEBUG_EXECUTION
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FReply OnCopyVMExecutionClicked();
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#endif
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UControlRigBlueprint* BlueprintBeingCustomized = nullptr;
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};
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